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1993-04-20
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Hoosier City: Liberating Freedom City
volume 2 of the trilogy
A graphics arcade/adventure game
by
Keith Laverty
with Jason Pellerin and Melody Smith
Acknowledgements
Hoosier City was designed and programmed by Keith Laverty.
Additional programming by David C. Snyder.
Graphics by Jason Pellerin.
Music composed by Melody Smith and Jason Pellerin.
Manual by David C. Snyder
About MVP Software
MVP Software was founded in 1985. Initially marketing software via
direct mail-order channels only, in 1989 it began offering titles
through shareware outlets, and in 1991 released its first graphics
arcade/adventure retail-only game. MVP Software is a member of the
Association of Shareware Professionals.
IBM is a registered trademark of
International Business Machines, Inc.
Tandy is a registered trademark of Tandy Corp.
Copyright 1991 MVP Software
All rights reserved
To Play
-------
After the game is installed on your hard disk, type FC to begin the
game.
Your Quest
----------
It's long after the nuclear war and the only surviving humans live
in a few domes across the country. You are the fiercest warrior of
the age and a refugee from Oil City, one of these domes.
You received a strange message from Hoosier City, another domed
city. It seemed to be a distress call but was abruptly terminated
at the source before you could be sure. No messages have been
received since.
So in volume 1 of your adventure (Hoosier City: Assault of the Orcs),
you conquered the invaders of Hoosier City, driving them out and
restoring the city to its rightful citizens.
You were returning home from Hoosier City to your beloved Oil City
when your helicopter received a distress call from Freedom City,
a third domed city.
As you approach the Freedom City dome you are fired upon by its
automated defense system. You dodge several ground to air missiles
and down half a dozen dangerous pods and megapods before reaching
the landing platform. Upon landing you take the bow and arrows you
had and travel down the elevator to the basement level of the dome.
There you are greeted by the ruling wiseman of Freedom City. He
tells you that he has been overthrown by the evil wizard. The
wiseman also tells you that he was split into twelve different parts
by the evil wizard. He cannot use magic but his clones will help
you inside the dome.
You both start up the tunnel from the elevator when a massive
explosion rocks the dome. This causes the ceiling supports to
crumble. Large chunks of the ceiling fall, killing this clone of
the wiseman and blocking off the tunnel to the elevator. You can
hear howls and voices at the end of the tunnel.
Keyboard Commands
-----------------
Left Arrow LEFT
Right Arrow RIGHT
Up Arrow UP
Down Arrow DOWN
Space Bar FIRE
ENTER SELECT WEAPON
TAB SELECT EQUIPMENT
F1 HELP SCREEN
F2 SHOW GAME STATUS
F3 LOAD NEW GAME
F4 SAVE CURRENT GAME
J JOYSTICK
K KEYBOARD
S CHANGE SOUND
Q QUIT CURRENT GAME
ESC EXIT PROGRAM
Joystick
--------
BUTTON A FIRE
BUTTON B SELECT WEAPON
BUTTONS A&B SELECT EQUIPMENT
When selecting a weapon or piece of equipment use the arrow keys or
joystick and press ENTER to finish your selection.
Games are saved at the last occupied continue point. Continue points
are located on various screens.
The Freedom City Dome
---------------------
The dome is an incredibly large structure. It occupies many square
miles and is inhabited by various creatures. Some are friendly but
most are not. The dome was constructed over a river to provide water
for the inhabitants.
You may enter most structures. The entrances to some are hidden.
To discover the entrances to these you must listen to the wiseman's
clones hiding in Freedom City. You will find them hiding in caves
and other places. They may also tell you how to find weapons and
equipment guarded by the inhabitants of the dome.
There are many underground caves, passageways and secret places in the
Freedom City dome. Discovering and exploring these is crucial for a
successful completion of your mission.
Some areas of the dome are sectioned off by doors. To open these
doors you must have a key of the corresponding color. You must have
the blue magic jewels to open the gray security door. White doors
and secret passageways open without keys.
Treasures
---------
Scattered around the dome are items you will need to succeed in your
mission. These include the following:
Money bags -- These contain anywhere from $50 to $250. Money can be
used to buy ammo from the various Bob's Stores in the Dome.
Dollar Signs ($) -- These give you $1,000.
Hearts -- Picking up hearts adds to your health quotient.
Half Hearts -- adds to your health quotient.
Full Hearts -- These bring your health to its current maximum.
Health Vials -- These bring you to full health and extend your health
meter.
Life -- adds a life to your current game.
Keys -- Picking up green or red keys adds to your respective totals.
They can be used to open doors.
Freeze Clock -- stops all enemies for a short period of time.
Zap -- kills all enemies with poor armor that are on the current
screen.
Weapons
-------
Following the letter W on the upper middle of the game screen is a
weapons list. Initially the only weapon you have is a bow and arrows.
When you acquire other weapons they will also be available for use. There are many
different weapons you may discover. The spear and the hammer have
unlimited ammo. All other weapons have limited ammo. The number of
shots remaining appear under the weapon.
Equipment
---------
You must find two pieces of equipment. These are the green and blue
magic jewels.
Special Offer
If you need some additional help in finishing Hoosier City, a
detailed printed hint book is available direct from MVP Software.
This hint book takes you step by step through each component of the
game, although of course you still must play it yourself. But the
hint book tells you what to do next to get through all the secret
underground areas.
Normally the hint book sells for $6.95. But as a MVP customer
you are entitled to a special offer. For a limited time only you
may purchase the the map and hint book for just $4.95, a 29%
savings!
To receive your hint book, simply fill in this page and mail it to
the address below. We'll rush you the hint book by first class
mail.
Please RUSH me the hint book for Hoosier City: Liberating Freedom
City (vol. 2). I understand that for a limited time I may purchase
both for just $4.95, a savings of 29%. I am enclosing a check or
money order for the total amount due, shown below.
Name _________________________________________________
Address_______________________________________________
City _______________________ State ____ Zip ________
hint book $4.95
shipping and handling 1.00
tax (if you are a
Michigan resident) .24
TOTAL (please fill in) $_____
Please send your order to: MVP Software
HC2 Special Offer
1035 Dallas SE
Grand Rapids, MI 49507-1407